Archive for October, 2008

Maya 2009 fix for custom mental ray shaders

As I was converting my shaders for maya 2009, mental ray 3.7. I found that there was a bug in one of the AE scripts. That made some custom nodes that contain arrays for their attributes not be completed. giving the error that attriute does not exist.

This is due to autodesk changing a mel command from `attributeNiceName` to `attributeName -nice`;

this affected the script AEnewCompound.mel.

Any how i have fixed the script, you can get it from:

AEnewCompound.mel

Just add it in to your maya scripts path.

- Ash

Thursday, October 16th, 2008 Uncategorized No Comments

AR dev tools

Ok here’s a quick little up date on the state of play as far as my dev tools, shaders and plugins goes.

For the past few years I have been devloping tools for Candylab, using mel, c++, python and a few other tools. Any how, I have on and off been distributing these tools, together with their source code for a bit, and will be releasing a definitive set of packages for each element of my tools. These will be split up as follows:

ar_baseShaders : A set of base “brick” shaders for simple shader construction in mentay ray.

ar_passShaders : A set of framebuffer creator/writing shaders.

ar_rigTools : A set of Mel scripts to aid in rigging characters, vehicles and render utilities (lights and cameras).

Shepherd : This is an ongoing project that deserves a post of it’s own (and possibly a page). Basically a set of asset and production management tools, all open sourced and hosted on sourceforge, and google code.

That’s all for now package releases will be announced here soon.

- Ash

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Tuesday, October 7th, 2008 News No Comments