Maya 2009 fix for custom mental ray shaders
As I was converting my shaders for maya 2009, mental ray 3.7. I found that there was a bug in one of the AE scripts. That made some custom nodes that contain arrays for their attributes not be completed. giving the error that attriute does not exist.
This is due to autodesk changing a mel command from `attributeNiceName` to `attributeName -nice`;
this affected the script AEnewCompound.mel.
Any how i have fixed the script, you can get it from:
Just add it in to your maya scripts path.
- Ash
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