News

ar_shaders release 0.1

Hi all, well as promised (if a bit late). Here’s a 0.1 release of ar_shaderPack

ar_shaderPack-0.1 (tar.gz)

It contains three collections of shaders:

ar_baseShaders – basic color shaders for constructing shader networks.
ar_fresnelShaders – fresnel reflection/refraction and utility shaders.
ar_bufferWrite – framebuffer (AOV) writing and creating shaders

Currently on for Linux 32/64 bit, and made for working with Maya 2008/2009.
Windows and mac version to come shortly.

Ash

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Monday, April 6th, 2009 News, RnD No Comments

Updates

Hi all just a general update of how things are going.

Shader library : should have a package for linux available by the end of the week. Windows hopefully next week. No documentation as yey but all in good time.

Parade3d : is coming along nicely, got the main interface going thanks to qt4. Just woring on different modes, wireframe, shaded, textured etc.

Superman : this project has been severly delaied do to other projects taking priority. We have got some colour versions, and will be posting a WIP of it soon ;-)

More to come

Ash out

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Thursday, March 26th, 2009 News No Comments

Parade 3D

I am currently developing a 3D viewer for clients (and artists) to view models that we have generated.

Once the first release is done i’ll release the source for others to look at/improve/augment.

The main purpose is for clients to view what we are doing and comment upon a 3d model rather than a still jpg that may not be clear for everyone to see.

main target features:

Load propritory format (with decription for security perpsoes).

Ability to leave comments / mark areas for adjustment.

Ash out.

Tuesday, February 10th, 2009 News, RnD No Comments

Superman

Hey people, this is a little personal project we have been working on, only displaying Work in progress at the moment. You can see the model here:

Superman

Zbrush Thread

More to come I promise ;)

Ash

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Tuesday, November 25th, 2008 News No Comments

AR dev tools

Ok here’s a quick little up date on the state of play as far as my dev tools, shaders and plugins goes.

For the past few years I have been devloping tools for Candylab, using mel, c++, python and a few other tools. Any how, I have on and off been distributing these tools, together with their source code for a bit, and will be releasing a definitive set of packages for each element of my tools. These will be split up as follows:

ar_baseShaders : A set of base “brick” shaders for simple shader construction in mentay ray.

ar_passShaders : A set of framebuffer creator/writing shaders.

ar_rigTools : A set of Mel scripts to aid in rigging characters, vehicles and render utilities (lights and cameras).

Shepherd : This is an ongoing project that deserves a post of it’s own (and possibly a page). Basically a set of asset and production management tools, all open sourced and hosted on sourceforge, and google code.

That’s all for now package releases will be announced here soon.

- Ash

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Tuesday, October 7th, 2008 News No Comments

Anzovin

Thought I should spend some time promoting these guy’s, as they make some fantastic plug-ins for Maya and so very good character animation, they also have done animation for us from time to time, any how here’s their link enjoy :

Anzovin website

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Monday, September 22nd, 2008 Animation, News No Comments

New Blog

Hi all, welcome to the Candylab news blog.

Here we will post info oncurrent developments that are going on as well as any tips/tricks we have learnt on the way..

enjoy

Ash

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Thursday, September 18th, 2008 News No Comments