News
ar_shaders release 0.1
Hi all, well as promised (if a bit late). Here’s a 0.1 release of ar_shaderPack
It contains three collections of shaders:
ar_baseShaders – basic color shaders for constructing shader networks.
ar_fresnelShaders – fresnel reflection/refraction and utility shaders.
ar_bufferWrite – framebuffer (AOV) writing and creating shaders
Currently on for Linux 32/64 bit, and made for working with Maya 2008/2009.
Windows and mac version to come shortly.
Ash
Updates
Hi all just a general update of how things are going.
Shader library : should have a package for linux available by the end of the week. Windows hopefully next week. No documentation as yey but all in good time.
Parade3d : is coming along nicely, got the main interface going thanks to qt4. Just woring on different modes, wireframe, shaded, textured etc.
Superman : this project has been severly delaied do to other projects taking priority. We have got some colour versions, and will be posting a WIP of it soon
More to come
Ash out
Parade 3D
I am currently developing a 3D viewer for clients (and artists) to view models that we have generated.
Once the first release is done i’ll release the source for others to look at/improve/augment.
The main purpose is for clients to view what we are doing and comment upon a 3d model rather than a still jpg that may not be clear for everyone to see.
main target features:
Load propritory format (with decription for security perpsoes).
Ability to leave comments / mark areas for adjustment.
Ash out.
Superman
Hey people, this is a little personal project we have been working on, only displaying Work in progress at the moment. You can see the model here:
More to come I promise
Ash
AR dev tools
Ok here’s a quick little up date on the state of play as far as my dev tools, shaders and plugins goes.
For the past few years I have been devloping tools for Candylab, using mel, c++, python and a few other tools. Any how, I have on and off been distributing these tools, together with their source code for a bit, and will be releasing a definitive set of packages for each element of my tools. These will be split up as follows:
ar_baseShaders : A set of base “brick” shaders for simple shader construction in mentay ray.
ar_passShaders : A set of framebuffer creator/writing shaders.
ar_rigTools : A set of Mel scripts to aid in rigging characters, vehicles and render utilities (lights and cameras).
Shepherd : This is an ongoing project that deserves a post of it’s own (and possibly a page). Basically a set of asset and production management tools, all open sourced and hosted on sourceforge, and google code.
That’s all for now package releases will be announced here soon.
- Ash
Anzovin
Thought I should spend some time promoting these guy’s, as they make some fantastic plug-ins for Maya and so very good character animation, they also have done animation for us from time to time, any how here’s their link enjoy :
New Blog
Hi all, welcome to the Candylab news blog.
Here we will post info oncurrent developments that are going on as well as any tips/tricks we have learnt on the way..
enjoy
Ash
