Shepherd
AR dev tools
Ok here’s a quick little up date on the state of play as far as my dev tools, shaders and plugins goes.
For the past few years I have been devloping tools for Candylab, using mel, c++, python and a few other tools. Any how, I have on and off been distributing these tools, together with their source code for a bit, and will be releasing a definitive set of packages for each element of my tools. These will be split up as follows:
ar_baseShaders : A set of base “brick” shaders for simple shader construction in mentay ray.
ar_passShaders : A set of framebuffer creator/writing shaders.
ar_rigTools : A set of Mel scripts to aid in rigging characters, vehicles and render utilities (lights and cameras).
Shepherd : This is an ongoing project that deserves a post of it’s own (and possibly a page). Basically a set of asset and production management tools, all open sourced and hosted on sourceforge, and google code.
That’s all for now package releases will be announced here soon.
- Ash